Intermediate Python

Intermediate Python 3 is a stepping stone to take your skills to the next level. This course will provide you with the knowledge to make your Python code cleaner, more efficient, and more manageable. We’ll also dive under the hood of fundamental concepts that will deepen your understanding of the Python language.

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Intermediate Python 3 is a stepping stone to take your skills to the next level. This course will provide you with the knowledge to make your Python code cleaner, more efficient, and more manageable. We’ll also dive under the hood of fundamental concepts that will deepen your understanding of the Python language.

Chapter One - Asking Question with If and else

1
If Statements
2
If-then-else Statements
3
If and elif Statements
4
Combining Conditions
5
The Difference Between Strings and Numbers
6
Exercise

Chapter Two - Going Loopy

1
Using for Loops
2
While We’re Talking About Looping
3
Exercise

Chapter Three - Recycling Your Code with Functions and Modules

1
Using Functions
2
Using Modules
3
Exercise

Chapter Four - How to Use Classes and Objects

1
How to Use Classes and Objects
2
Adding Class Characteristics as Functions
3
Other Useful Features of Objects and Classes
4
Initializing an Object
5
Exercise

Chapter Five - Python's Built-in Functions

1
Using Built-in Functions
2
The eval Function
3
The max and min Functions
4
Working with Files
5
Exercise

Chapter Six - Useful Python Modules

1
Making Copies with the copy Module
2
Keeping Track of Keywords with the keyword Module
3
Controlling the Shell with the sys Module
4
Doing Time with the time Module
5
Using the pickle Module to Save Information
6
Exercises

Chapter Seven - More Turtle Graphics

1
Starting with the Basic Square
2
Coloring Things In
3
Drawing Filled Squares
4
Exercise

Chapter Eight - Using tkinter for Better Graphics

1
Creating a Clickable Button
2
Drawing Boxes
3
Drawing Polygon
4
Creating Basic Animation
5
Exercise

Chapter Nine - Beginning Your First Game: Bounce!

1
Whack the Bouncing Ball
2
Adding Some Action

Chapter Ten - Finishing Your First Game: Bounce!

1
Adding the Paddle
2
Adding an Element of Chance
3
Exercise

Chapter Eleven - Creating Graphics for the Mr. Stick Man Game

1
Mr. Stick Man Game Plan
2
Drawing the Platforms

Chapter Twelve - Developing the Mr. Stick Man Game

1
Creating the Game Class
2
Checking for Collisions
3
Creating the Sprite Class
4
Exercise

Chapter Thirteen - Creating Mr. Stick Man

1
Initializing the Stick Figure
2
Turning the Stick Figure Left and Right

Chapter Fourteen - Completing the Mr. Stick Man Game

1
Animating the Stick Figure
2
Colliding with Other Sprites
3
The Door!
4
The Final Game
5
Exercise

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Monday 9:30 am - 6.00 pm
Tuesday 9:30 am - 6.00 pm
Wednesday 9:30 am - 6.00 pm
Thursday 9:30 am - 6.00 pm
Friday 9:30 am - 5.00 pm
Saturday Closed
Sunday Closed
Intermediate Python
Price:
Br1,500